WORDS

WORDS

Daniel Balazs

Daniel Balazs

pHOTOS

pHOTOS

AI Generated

AI Generated

dATE

dATE

26th November 2024

26th November 2024

Design systems that actually work

Design systems are often talked about as silver bullets—promising speed, consistency, and harmony across teams. But as any designer who's implemented one knows: it’s not just about building a beautiful component library—it’s about creating a system people actually want to use.

So what makes a design system work?

From my experience, here are a few things that separate the functional from the frustrating:

  • Start with reality, not theory.
    Your design system should grow from real use cases, not ideal ones. Build from live products, not aspirational mockups.

  • Design with devs, not for them.
    A great system is a shared language between design and engineering. Collaboration early on makes adoption smoother and trust stronger.

  • Prioritize clarity over control.
    Systems shouldn’t box people in—they should guide. Aim to support creativity, not shut it down.

  • Keep it alive.
    A static design system becomes outdated fast. Build in processes for regular updates and feedback loops.

  • Document with empathy.
    A design system isn’t just a library—it’s a product. Good documentation makes it easier for others to understand the why, not just the what.

Whether you're building a system from scratch or refining an existing one, the goal is the same: empower teams to create consistent, high-quality work—faster.

And when it works, it’s a beautiful thing.

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